Below is the syntax highlighted version of DrawListener.java.
/****************************************************************************** * Compilation: javac DrawListener.java * Execution: none * Dependencies: none * * Interface that accompanies Draw.java. ******************************************************************************/ package edu.princeton.cs.algs4; /** * The <code>DrawListener</code> interface provides a basic capability for * responding to keyboard in mouse events from {@link Draw} via callbacks. * You can see some examples in * <a href="https://introcs.cs.princeton.edu/java/36inheritance">Section 3.6</a>. * * <p> * For additional documentation, see * <a href="https://introcs.cs.princeton.edu/31datatype">Section 3.1</a> of * <i>Computer Science: An Interdisciplinary Approach</i> * by Robert Sedgewick and Kevin Wayne. * * @author Robert Sedgewick * @author Kevin Wayne */ public interface DrawListener { /** * Invoked when the mouse has been pressed. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mousePressed(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been dragged. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseDragged(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been released. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseReleased(double x, double y) { // does nothing by default } /** * Invoked when the mouse has been clicked (pressed and released). * A mouse click is triggered only if the user presses a mouse button * and then releases it quickly, without moving the mouse. * It does not work with touch events. * The {@link mousePressed} method is generally preferred for * detecting mouse clicks. * * @param x the x-coordinate of the mouse * @param y the y-coordinate of the mouse */ default void mouseClicked(double x, double y) { // does nothing by default } /** * Invoked when a key has been typed. * * @param c the character typed */ default void keyTyped(char c) { // does nothing by default } /** * Invoked when a key has been pressed. * * @param keycode the key combination pressed */ default void keyPressed(int keycode) { // does nothing by default } /** * Invoked when a key has been released. * * @param keycode the key combination released */ default void keyReleased(int keycode) { // does nothing by default } /** * Gets called at regular time intervals. */ default void update() { // does nothing by default } } /****************************************************************************** * Copyright 2002-2022, Robert Sedgewick and Kevin Wayne. * * This file is part of algs4.jar, which accompanies the textbook * * Algorithms, 4th edition by Robert Sedgewick and Kevin Wayne, * Addison-Wesley Professional, 2011, ISBN 0-321-57351-X. * http://algs4.cs.princeton.edu * * * algs4.jar is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * algs4.jar is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with algs4.jar. If not, see http://www.gnu.org/licenses. ******************************************************************************/