Below is the syntax highlighted version of QuadTree.java
from §9.2 Geometric Search.
/****************************************************************************** * Compilation: javac QuadTree.java * Execution: java QuadTree M N * * Quad tree. * ******************************************************************************/ public class QuadTree<Key extends Comparable<Key>, Value> { private Node root; // helper node data type private class Node { Key x, y; // x- and y- coordinates Node NW, NE, SE, SW; // four subtrees Value value; // associated data Node(Key x, Key y, Value value) { this.x = x; this.y = y; this.value = value; } } /*********************************************************************** * Insert (x, y) into appropriate quadrant ***************************************************************************/ public void insert(Key x, Key y, Value value) { root = insert(root, x, y, value); } private Node insert(Node h, Key x, Key y, Value value) { if (h == null) return new Node(x, y, value); //// if (eq(x, h.x) && eq(y, h.y)) h.value = value; // duplicate else if ( less(x, h.x) && less(y, h.y)) h.SW = insert(h.SW, x, y, value); else if ( less(x, h.x) && !less(y, h.y)) h.NW = insert(h.NW, x, y, value); else if (!less(x, h.x) && less(y, h.y)) h.SE = insert(h.SE, x, y, value); else if (!less(x, h.x) && !less(y, h.y)) h.NE = insert(h.NE, x, y, value); return h; } /*********************************************************************** * Range search. ***************************************************************************/ public void query2D(Interval2D<Key> rect) { query2D(root, rect); } private void query2D(Node h, Interval2D<Key> rect) { if (h == null) return; Key xmin = rect.intervalX.min(); Key ymin = rect.intervalY.min(); Key xmax = rect.intervalX.max(); Key ymax = rect.intervalY.max(); if (rect.contains(h.x, h.y)) StdOut.println(" (" + h.x + ", " + h.y + ") " + h.value); if ( less(xmin, h.x) && less(ymin, h.y)) query2D(h.SW, rect); if ( less(xmin, h.x) && !less(ymax, h.y)) query2D(h.NW, rect); if (!less(xmax, h.x) && less(ymin, h.y)) query2D(h.SE, rect); if (!less(xmax, h.x) && !less(ymax, h.y)) query2D(h.NE, rect); } /*************************************************************************** * helper comparison functions ***************************************************************************/ private boolean less(Key k1, Key k2) { return k1.compareTo(k2) < 0; } private boolean eq (Key k1, Key k2) { return k1.compareTo(k2) == 0; } /*************************************************************************** * test client ***************************************************************************/ public static void main(String[] args) { int M = Integer.parseInt(args[0]); // queries int N = Integer.parseInt(args[1]); // points QuadTree<Integer, String> st = new QuadTree<Integer, String>(); // insert N random points in the unit square for (int i = 0; i < N; i++) { Integer x = (int) (100 * Math.random()); Integer y = (int) (100 * Math.random()); // StdOut.println("(" + x + ", " + y + ")"); st.insert(x, y, "P" + i); } StdOut.println("Done preprocessing " + N + " points"); // do some range searches for (int i = 0; i < M; i++) { Integer xmin = (int) (100 * Math.random()); Integer ymin = (int) (100 * Math.random()); Integer xmax = xmin + (int) (10 * Math.random()); Integer ymax = ymin + (int) (20 * Math.random()); Interval<Integer> intX = new Interval<Integer>(xmin, xmax); Interval<Integer> intY = new Interval<Integer>(ymin, ymax); Interval2D<Integer> rect = new Interval2D<Integer>(intX, intY); StdOut.println(rect + " : "); st.query2D(rect); } } }