Below is the syntax highlighted version of Maze.java
from §4.1 Undirected Graphs.
/****************************************************************************** * Compilation: javac Maze.java * Execution: java Maze.java cols rows * Dependencies: StdDraw.java * * Generates a perfect rows-by-rows maze using depth-first search with a stack. * * % java Maze 16 16 * * % java Maze 32 18 * * Note: this program generalizes nicely to finding a random tree * in a graph. * ******************************************************************************/ public class Maze { private final int cols, rows; // dimension of maze private boolean[][] north; // is there a wall to north of cell (col, row) private boolean[][] east; private boolean[][] south; private boolean[][] west; private boolean[][] visited; private boolean isDone = false; public Maze(int cols, int rows) { this.cols = cols; this.rows = rows; int height = 800; int width = (int) Math.round(1.0 * height * cols / rows); StdDraw.setCanvasSize(width, height); StdDraw.setXscale(0, cols + 2); StdDraw.setYscale(0, rows + 2); init(); generate(); } private void init() { // initialize border cells as already visited visited = new boolean[cols + 2][rows + 2]; for (int col = 0; col < cols + 2; col++) { visited[col][0] = true; visited[col][rows + 1] = true; } for (int row = 0; row < rows + 2; row++) { visited[0][row] = true; visited[cols + 1][row] = true; } // initialize all walls as present north = new boolean[cols + 2][rows + 2]; east = new boolean[cols + 2][rows + 2]; south = new boolean[cols + 2][rows + 2]; west = new boolean[cols + 2][rows + 2]; for (int col = 0; col < cols + 2; col++) { for (int row = 0; row < rows + 2; row++) { north[col][row] = true; east[col][row] = true; south[col][row] = true; west[col][row] = true; } } } // generate the maze private void generate(int col, int row) { visited[col][row] = true; // while there is an unvisited neighbor while (!visited[col][row + 1] || !visited[col + 1][row] || !visited[col][row - 1] || !visited[col - 1][row]) { // pick random neighbor (could use Knuth's trick instead) while (true) { double r = StdRandom.uniformInt(4); if (r == 0 && !visited[col][row + 1]) { north[col][row] = false; south[col][row + 1] = false; generate(col, row + 1); break; } else if (r == 1 && !visited[col + 1][row]) { east[col][row] = false; west[col + 1][row] = false; generate(col + 1, row); break; } else if (r == 2 && !visited[col][row - 1]) { south[col][row] = false; north[col][row - 1] = false; generate(col, row - 1); break; } else if (r == 3 && !visited[col - 1][row]) { west[col][row] = false; east[col - 1][row] = false; generate(col - 1, row); break; } } } } // generate the maze starting from lower left private void generate() { generate(1, 1); /* // delete some random walls for (int i = 0; i < rows; i++) { int col = 1 + StdRandom.uniformInt(cols - 1); int row = 1 + StdRandom.uniformInt(rows - 1); north[col][row] = false; south[col][row + 1] = false; } // add some random walls for (int i = 0; i < cols; i++) { int col = cols / 2 + StdRandom.uniformInt(cols / 2); int row = rows / 2 + StdRandom.uniformInt(rows / 2); east[col][row] = west[col + 1][row] = true; } */ } // solve the maze using depth-first search private void solve(int col, int row) { if (isDone) return; if (col == 0 || row == 0 || col == cols + 1 || row == rows + 1) return; if (visited[col][row]) return; visited[col][row] = true; StdDraw.setPenColor(StdDraw.BLUE); StdDraw.filledCircle(col + 0.5, row + 0.5, 0.25); StdDraw.show(); StdDraw.pause(250); // reached middle if (col == cols / 2 && row == rows / 2) isDone = true; if (!north[col][row]) solve(col, row + 1); if (!east[col][row]) solve(col + 1, row); if (!south[col][row]) solve(col, row - 1); if (!west[col][row]) solve(col - 1, row); if (isDone) return; StdDraw.setPenColor(StdDraw.GRAY); StdDraw.filledCircle(col + 0.5, row + 0.5, 0.25); StdDraw.show(); StdDraw.pause(250); } // solve the maze starting from the start state public void solve() { for (int col = 1; col <= cols; col++) for (int row = 1; row <= rows; row++) visited[col][row] = false; isDone = false; solve(1, 1); } // draw the maze public void draw() { int targetCol = cols / 2; int targetRow = rows / 2; StdDraw.setPenColor(StdDraw.RED); StdDraw.filledCircle(targetCol + 0.5, targetRow + 0.5, 0.375); StdDraw.filledCircle(1.5, 1.5, 0.375); StdDraw.setPenColor(StdDraw.BLACK); for (int col = 1; col <= cols; col++) { for (int row = 1; row <= rows; row++) { if (south[col][row]) StdDraw.line(col, row, col + 1, row); if (north[col][row]) StdDraw.line(col, row + 1, col + 1, row + 1); if (west[col][row]) StdDraw.line(col, row, col, row + 1); if (east[col][row]) StdDraw.line(col + 1, row, col + 1, row + 1); } } StdDraw.show(); StdDraw.pause(1000); } // a test client public static void main(String[] args) { int cols = Integer.parseInt(args[0]); int rows = Integer.parseInt(args[1]); Maze maze = new Maze(cols, rows); StdDraw.enableDoubleBuffering(); maze.draw(); maze.solve(); } }