Below is the syntax highlighted version of Shuffle.java
from §1.1 Programming Model.
/************************************************************************* * Compilation: javac Shuffle.java * Execution: java Shuffle < list.txt * Data files: http://algs4.cs.princeton.edu/11model/cards.txt * * Reads in a list of strings and prints them in random order. * The Knuth (or Fisher-Yates) shuffling algorithm guarantees * to rearrange the elements in uniformly random order, under * the assumption that Math.random() generates independent and * uniformly distributed numbers between 0 and 1. * * % more cards.txt * 2C 3C 4C 5C 6C 7C 8C 9C 10C JC QC KC AC * 2D 3D 4D 5D 6D 7D 8D 9D 10D JD QD KD AD * 2H 3H 4H 5H 6H 7H 8H 9H 10H JH QH KH AH * 2S 3S 4S 5S 6S 7S 8S 9S 10S JS QS KS AS * * % java Shuffle < cards.txt * 6H * 9C * 8H * 7C * JS * ... * KH * *************************************************************************/ public class Shuffle { public static void main(String[] args) { // read in the data String[] a = StdIn.readAll().split("\\s+"); int N = a.length; // shuffle for (int i = 0; i < N; i++) { // int from remainder of deck int r = i + (int) (Math.random() * (N - i)); String swap = a[r]; a[r] = a[i]; a[i] = swap; } // print permutation for (int i = 0; i < N; i++) StdOut.println(a[i]); } }